Blood Renegade is a third-person infiltration game for PC. You play as Isera, a military mother who was transformed into a vampire a few weeks ago. She's trying to escape from Tepès, a city ruled by a totalitarian regime.

Here is the end production trailer (warning: the sound may be loud)
Here is the mid production trailer (Warnin : the sound may be loud)
In this project I'm in charge of all the animations and cinematics. Those are motion capture based in order to be as realistic as possible.
Here's a cinematic test I did during the pre-production phase of my 5th year at Rubika. The aim was to explore the Unreal Engine 5 sequencer and to try out the production of a motion capture animation (in this case, the door opening animation).
Here's a recording of a motion capture session. I'm in charge of supervising the actors to get the best possible animations for the game. I then retarget, clean and modify them on motion builder to integrate them into the game.
In order to clean and adjust the motion capure shots, I used Autodesk Motion Builder. 
First I smooth the jiggling parts of the shots, I used some graph filtres like 
Then with the Human IK rig I was able to clean the contact points of the foot and the hands.
Finally, I improved the key poses with animation layers and adjusts the timing using Motion Builder's editing funcions.

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