Animation Reel 2023/2024
(Warning: the sound may be loud)
Thor Run Cycle and UE 5 implementation
(Rig from Agora Community)
Here is a run cycle inspire by God of War 3, I was interested in practicing the animation pipeline on the unreal engine with basic locomotion. 
Here is the cycle on Maya
I then imported the run cycle on unreal, having previously imported an idle. Here's the in-game test of the two animations.
To give it more life, I added a way for the head to follow the player's look for the idle. Here is what it looks like.
For the same purpose, I've added transition animations from idle to run and from run to idle. I created them in Maya, then imported them into the unreal engine in the blueprint animation.
Finally I took the opportunity to create blend spaces according to direction, with the same logic as for the look at.   I used layers on Maya with markings at the angles I needed. I then integrated these animations into blendspaces on Unreal Engine. 
Samurail Animation
(Rig from Khaled Hussein)
In this project I wanted to improve my use of reference. I decided to animate a cartoon rig and I used a Motion Actor video as reference
I extracted the main poses from several angles to do a pose to pose work.
Here are the poses (I lost the early files so those are from the final file)
I wanted to add accentuation via stretch during the sword stroke.
The main challenge was the two-handed weapon. The rig wasn't designed for this kind of movement, so it took some modification to get both hands to follow the sword. Then my main focus was on the credibility of the arm movement throughout the movement, while maintaining a certain cartoonish accentuation.

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